The Texture remapping toolkit has been updated to version 1.5.
Many new setting have been added to the Random Tile shader to allow you to easily create infinite procedural surfaces , which won’t look repetitive.
The new version includes the following additions:
Version 1.5
Random Tile Shader
New weighting value to the grouting tab. (should be pretty easy to figure out).
New “Aspect ” option , which allows you to define the aspect of the images your providing.
Revised(cleaned up) the layout with seperate tile and options tabs.
New “Randomize” option to grouting.
New “Micro spin” which lets you spin each tile by a very small amount.
New “Hue” which modifies the tile/image hue per tile.
Unified the “Per Poly” setting , so it can use the grouting settings, this lets you easily place a sharp border around an image(eg. a window)
Per poly now works per object. so if you have 2 buildings which are exactly the same, the shader shuffle will be different for each and thus both buildings will look slightly different.
Version 1.4
Random Tile Shader
New grouting options.
New parquet option.
Extraction tool
New preview area top/right which is a magnified view of the area around the current active point.
For further information or to purchase the remapping toolkit , visit this link…

